Ye olde remarks topic

6 replies [Last post]
Posts: 1030

- When selecting a grh, hitting delete, the grh is deleted but the selection is still there. When you click on something else it's gone.
- When adding stuff on layers (at least for topdown), higher layers are below lower ones so higher ones aren't always selectable (either change the selection depth sorting or make some kind of Photoshop right click menu where you can any of the grh that are on the clicked pixel.
- (Topdown) layering seems to be stuck on layer 1 or 2. Even though the tooltip DF added says 3, 4 or 5, it'll still place stuff on layer 2.

Not all might apply to the vanilla Editor, but I'm just throwing everything together in one list as any of the features our somewhat editor has can also be used for netgore topdown.

Posts: 1691

By layer, do you mean depth?

Posts: 1030

Darkfrost added a new "Layer" property. But I guess it's somewhat the same. E.g.

        <Item0>
          <GrhIndex>196</GrhIndex>
          <Color>255,255,255,255</Color>
          <Layer>1</Layer>
          <LayerDepth>0</LayerDepth>
          <Origin>0,0</Origin>
          <Position>1536,0</Position>
          <Rotation>0</Rotation>
          <Scale>1,1</Scale>
          <SpriteEffects>None</SpriteEffects>
        </Item0>

Posts: 263

Layers are my fault, not spodis Tongue I added all the layers.

(Don't ask why I didn't just modifiy layerdepth.. I don't know either :v)

Not sure why it does this though, I made 5 images, changed the .image on the button - First time you press it, it changed from 1 to 2... and then gets stuck at 2 forever Tongue

Posts: 1030

When I'm in the NPC spawns form:

1. Click new

==> form freezes for a few seconds (db queries I guess)

2. All the existing spawns are gone from the list
3. Close and reopen list and they're back + the new one you created.

Along with selecting the Char template ID, it should also display the char name because else people will have to open up the ID list to see what char it was they've put there in the first place.
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When using the snapshot tool I noticed the grh's have artifacts. Check this out:
http://i.imgur.com/GfRHn.png

I put some trees on an empty map, in the mapeditor they show just fine (as well as ingame) but apparently for some odd reason there are pink blocks around them (pink as being the transparency color).
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Is the map grid resizable? Seems to be stuck on 32x32 and doesn't always display correctly (when I make the editor screen bigger or smaller, some lines dis/reappear.

Posts: 1691

Go ahead and make issues reports for those, and I'll get on them.

Skye wrote:
Is the map grid resizable? Seems to be stuck on 32x32

The grid should be resizeable, but I don't think there is anything in the GUI to let you set the size. If you make an issue report for that, too, I'll add it.

Since they are all bugs, set their due date to NextRelease. Being able to change the grid size is a useful feature, so set it to Soon.

Posts: 1030

Found another nasty one with the map properties window, submitted it as well ^^