$50 headed your way (Through the VBGore donation system, since it all works the same). Keep up the great work!
Thanks Televangelist! I know you've been looking forward to this for a long time.
The last week has been quite stressful trying to build up the whole site and push out the release while dealing with the bugs, but it feels good to have it finally out. Just hope that it won't be long before I have a release ready that I am proud enough of to announce somewhere outside of vbGORE.
I know you vbGORE peeps will have more patience and forgiveness for sloppy releases than other people will.
Other people are used to Eclipse and Elysium, hell they don't know a world without crapiness so don't worry too much Spodi ![]()
I think you're right on this -- first impressions are hard to erase, and the longer you wait to release the better.
Just a quick question: I know there's talk about doing moving platforms for the side-scrolling mode, ones that'll hold you if you're on them just like in most 2D side-scrollers.
How hard would it be to apply this tech to the traditional top-down mode? Either in terms of NPCs that 'push' you out of the way, or in terms of being able to stand on a moving platform? Is it a completely different coding endeavor entirely, or is there some overlap?
I would assume that being able to be pushed and being dragged by a moving platform would be two totally different things. I think it would also be easier to have moving platforms in a top-down game than side-scroller since you don't have to take gravity and height. "On top" in a 2d game just involves rectangular collision detection on the tile vs the character. "On top" in a sidescroller is similar, but you aren't actually "inside" of the platform, so you have to check the area above the platform and make sure they don't jump up or anything.
i imagine having platforms in a topdown are much easier than side scrolling.
I had problems with my jump function as i wrote an offline side scroller.
I got "glued" to the platform, or it looked bugy and jumping worked ![]()
Yeah the top down moving platforms I thought I almost got it until when you jumped at the platform if you didn't make it all the way to the top while jumping from under it and went to fall again. The top half of your sprite would stay above the platform like it should and the bottom half would simply hang there. I ended up making it so you can't jump through those platforms.
careful guys, we might start spamming...
Anyway, having that kind of power would be good in making mounts and transportation vehicals.
Yay for people supporting Spodi, might've wanted to post in my topic instead of making a new one but w/e ^^
Click here for my Netgore Content Editor Tutorial video