[vbGORE] map size

5 replies [Last post]
DFA
Posts: 9

heh, i hope you guys dont mind me posting vbgore stuff, but i tag it, and those forums are dead, and posting here is obviously the...obvious thing to do...pretty much entire community shifted from those forums to here...anyway

i'd like a nice huge world.

how much of an impact on performance would it be if my maps were like 32000x32000?

also, what is the highest recommended map size? like 512x512 or something?
its set to 255x255 as max, but i really want like a world without map switching

Posts: 1030

You talking in 32x32 tiles here or in pixel sizes?

DFA
Posts: 9

no not tiles or pixels or anything like that

[vbGORE] Map Editor -> "Map Info"
Width: 32000
Height: 32000
{Apply}

Posts: 1030

What do those width & height stand for then?

Posts: 1691

vbGORE does a pretty poor job with huge maps. NetGore isn't much better. Both rely on sending data to either "everyone in view", or "everyone in the map". For a huge map, you will be receiving data about entities even if it'd take you a minute to walk over to them. That is because with both, I just assume anyone who needs a huge map should do so by implementing seamless maps, effectively turning a "map" more into a "segment".

In vbGORE, I think the max map size without changing the code was 255x255 tiles (so 8160x8160 pixels). This was simply because tiles were represented as a byte, not integer.

Posts: 126

May I ask why you're not using NETGORE? I assume you're more comfortable with vb6, but vbgore was abandoned for a reason, this is the best engine of the two.

AKA : Ace