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This is a feature I hope to have done by myself or with someone's guidance in the near future!

Graphically, the body sprites will be split up from the arms sprites. This allows versatile actions. Such as jumping and at the same time casting a spell in the air or even walking while casting a spell.

Depending on the current action of the player,
body and arms will be placed together like PaperDoll.

Custom arm x/y depending on action combination:
Since arms are generally pixeled in the 64x128 Frame to match the walking body, we want to efficiently save work and time by changing the position of the paperdoll arms to an action combination accordingly. This will offer us full coverage without having to pixel arms to match the location of a different body action.