Well I have been working on these for about a day or two and this is where I stand.

Any ideas or major changes you would like before I continue? ![]()
Awesome, man. They remind me of a style of a certain game, but sadly, I can't remember what game it was. ![]()
Only thing is, to me, the tree looks a bit out of place. Not sure why, colours too bright + lighting problem I guess?
sweet
Thanks everyone! ![]()
Everything is a work in progress but with the tree I was trying to make it stand out more then the background objects.
I just realized I should size everything to fit in with the character. Which means the tree and some other objects are way to small.
Everything is a work in progress but with the tree I was trying to make it stand out more then the background objects.
I just realized I should size everything to fit in with the character. Which means the tree and some other objects are way to small.
yhe just noticed that when you said it
and thats one massive flower compared to the tree
very nice btw i like them.
I'm loving the art
Do the fixes that have been noted and they'll be awesome ![]()
Know when you'll be done with these, IR? Not trying to rush you, just trying to plan ahead when I will need to add them. ![]()
No idea. I have quite a bit done but I'm not sure what you totally want/need in the tiles.
I'm not really looking for anything in particular, just something to make the demo game have more visual appeal. I'm fine with what you have posted above if that was all you wanted to do. I just didn't want to start creating the new map before you finished making the tiles. ![]()
On a side note, would you want to do a background, too? Its hard to find free parallax scrolling backgrounds on the web. Would be nice to replace that crappy rip of Maple Story's background. ![]()
Oh, and if you want to create the map, that would be awesome. I doubt I'd do much artistic justice with how I lay out the graphics. I can walk you through how to add the graphics to the engine, or do it for you.
It would be nice if you preloaded the grhs for me if not I can figure out how to do it.
Also I can make the parallax if you want me too. Maybe just use breeze revolution parallax until then?
I will finish up what I have right now and give it to you. I can always make more later. ^^
Breeze Revolution Parallax...? You lost me. ![]()
Do you know your way around the SVN a bit (how to check out and commit)? If so, here is how to add the new graphics:
1. Break them up into individual PNGs as it is much easier that way.
2. Navigate to the folder: \NetGore\DemoGame.Client\Content\Grh\Map
3. Inside here, you should see "Platform".
4. Add the graphic files here. You can make new folders if you want, or add to the platform folder, or add to the root. For instance, you could have:
\Desert\Platform - All those platform tiles
\Desert\Shrubbery - The cactus and tree
\Shrubbery\ - The flowers
It really doesn't matter, just whatever makes the most sense organization-wise.
5. Build the NetGore solution (this will result in the .xnb files being created for the PNGs).
6. Start up the map editor by right-clicking it in the Visual Studio solution explorer and select Set As Startup Project.
7. In the map editor, select the Grhs tab.
8. Right-click anywhere in the tree view and select Automatic Update.
9. Should say some Grhs were automatically added, and you should now see them in the tree with respect to where you put them in the file hierarchy. ![]()
Yeah I've had the SVN set up for awhile.
Well the breeze revolution parallax was just panoramas. :\
http://www.rpgrevolution.com/lunaproductions/br/tilesets.html
i did Fine art at school and got a fairly decent grade i was looking at different designs for a tileset created from traditional art rather than pixel art, i mean, .png ftw ?
( i seem to have far too much free time on my hands considering i got an important physics exam this month
) i'll post if i do anything that i like ![]()
IR: Were you still working on importing the graphics? Or did you want me to do it? I wouldn't mind, as I feel like I am running low on things to do as it is.
I've been so busy at work setting up their computer network and fixing up their really old Dell junk.
I haven't even had time to even turn on my pc in the last 3 days. =\
If you import the graphics I will overwrite the ones with the finished versions.
Sorry about this guys.
Sounds good. Will do it here in a bit.
Why do I see "LOL" on one of the cliffs.
Alright, it'll be maybe 20 hours until I add these, or longer. I decided to take this time to rewrite the GrhData system to improve performance, reduce memory footprint, increase how well-defined certain parts of it are, and to have better support for the automatic GrhData animations. But I'll still add them. ![]()
Alright, they're in. I tried my best at ripping them, though some of them I just left out completely since I didn't know how to separate it to a reusable piece (or pieces). If you want to add more, just put the files in the Content directory in the correct place with the other PNGs. ![]()
So just to confirm, were you going to map the maps, IR? Or did you want me to? I spent many hours fixing up all the map editor stuff and improving the mapping capabilities so it should be nice and easy to make the maps now. ![]()
Sweet I'll do the maps. I got some time today to pixel so I will be finishing up I hope.
Sounds good.
Be sure to let me know how the mapping experience is/was for you so I can improve stuff if needed. A few things may be a little awkward to use at first since I doubt they function like any other editors out there, but that'll hopefully change once we get better documentation and such.
A few little notes:
- The cursors (top of the map editor) are the primary means of adding/removing/selecting stuff on the map.
- You can right-click a cursor to see the settings for it.
- Two cursors can be selected at once. Hold alt to set and use the secondary cursor.
- The mouse wheel can be used when you have a MapGrh selected to change the layer depth for it (bring it forward/backwards for its layer).
Those are too epic, it reminds me of pokemon in a way.
Looks really damn good. Although as the others (Darkfrost) have said, the palm tree-looking thing is a bit too bright compared to the other elements. Perhaps a darker green?
Those are awesome!