The Tiles

25 replies [Last post]
Posts: 180

Well I have been working on these for about a day or two and this is where I stand.

Any ideas or major changes you would like before I continue? Laughing out loud

Posts: 1691

Those are awesome! Laughing out loud

Posts: 263

Awesome, man. They remind me of a style of a certain game, but sadly, I can't remember what game it was. Sad

Only thing is, to me, the tree looks a bit out of place. Not sure why, colours too bright + lighting problem I guess?

Posts: 465

sweet

Posts: 180

Thanks everyone! Laughing out loud

Everything is a work in progress but with the tree I was trying to make it stand out more then the background objects.

I just realized I should size everything to fit in with the character. Which means the tree and some other objects are way to small.

Posts: 531

Infernal Reaper wrote:
Thanks everyone! Laughing out loud

Everything is a work in progress but with the tree I was trying to make it stand out more then the background objects.

I just realized I should size everything to fit in with the character. Which means the tree and some other objects are way to small.

yhe just noticed that when you said it Tongue and thats one massive flower compared to the tree Tongue very nice btw i like them.

There are 10 types of people in this world - Those who understand Binary and those who don't.

Posts: 81

I'm loving the art Smile Do the fixes that have been noted and they'll be awesome Smile

Posts: 1691

Know when you'll be done with these, IR? Not trying to rush you, just trying to plan ahead when I will need to add them. Smile

Posts: 180

No idea. I have quite a bit done but I'm not sure what you totally want/need in the tiles.

Posts: 1691

I'm not really looking for anything in particular, just something to make the demo game have more visual appeal. I'm fine with what you have posted above if that was all you wanted to do. I just didn't want to start creating the new map before you finished making the tiles. Wink

On a side note, would you want to do a background, too? Its hard to find free parallax scrolling backgrounds on the web. Would be nice to replace that crappy rip of Maple Story's background. Tongue

Oh, and if you want to create the map, that would be awesome. I doubt I'd do much artistic justice with how I lay out the graphics. I can walk you through how to add the graphics to the engine, or do it for you.

Posts: 180

It would be nice if you preloaded the grhs for me if not I can figure out how to do it.

Also I can make the parallax if you want me too. Maybe just use breeze revolution parallax until then?

I will finish up what I have right now and give it to you. I can always make more later. ^^

Posts: 1691

Breeze Revolution Parallax...? You lost me. Tongue

Do you know your way around the SVN a bit (how to check out and commit)? If so, here is how to add the new graphics:

1. Break them up into individual PNGs as it is much easier that way.
2. Navigate to the folder: \NetGore\DemoGame.Client\Content\Grh\Map
3. Inside here, you should see "Platform".
4. Add the graphic files here. You can make new folders if you want, or add to the platform folder, or add to the root. For instance, you could have:

\Desert\Platform - All those platform tiles
\Desert\Shrubbery - The cactus and tree
\Shrubbery\ - The flowers

It really doesn't matter, just whatever makes the most sense organization-wise.

5. Build the NetGore solution (this will result in the .xnb files being created for the PNGs).
6. Start up the map editor by right-clicking it in the Visual Studio solution explorer and select Set As Startup Project.
7. In the map editor, select the Grhs tab.
8. Right-click anywhere in the tree view and select Automatic Update.
9. Should say some Grhs were automatically added, and you should now see them in the tree with respect to where you put them in the file hierarchy. Smile

Posts: 180

Yeah I've had the SVN set up for awhile.

Well the breeze revolution parallax was just panoramas. :\

http://www.rpgrevolution.com/lunaproductions/br/tilesets.html

Posts: 53

Crown <-- My Smiley

VbGore Member since December 2006.

Posts: 531

Tongue i did Fine art at school and got a fairly decent grade i was looking at different designs for a tileset created from traditional art rather than pixel art, i mean, .png ftw ? Tongue ( i seem to have far too much free time on my hands considering i got an important physics exam this month Tongue) i'll post if i do anything that i like Smile

There are 10 types of people in this world - Those who understand Binary and those who don't.

Posts: 1691

IR: Were you still working on importing the graphics? Or did you want me to do it? I wouldn't mind, as I feel like I am running low on things to do as it is.

Posts: 180

I've been so busy at work setting up their computer network and fixing up their really old Dell junk.

I haven't even had time to even turn on my pc in the last 3 days. =\

If you import the graphics I will overwrite the ones with the finished versions.

Sorry about this guys.

Posts: 1691

Sounds good. Will do it here in a bit.

Posts: 8

Why do I see "LOL" on one of the cliffs.

lawzile~

Posts: 1691

Alright, it'll be maybe 20 hours until I add these, or longer. I decided to take this time to rewrite the GrhData system to improve performance, reduce memory footprint, increase how well-defined certain parts of it are, and to have better support for the automatic GrhData animations. But I'll still add them. Smile

Posts: 1691

Alright, they're in. I tried my best at ripping them, though some of them I just left out completely since I didn't know how to separate it to a reusable piece (or pieces). If you want to add more, just put the files in the Content directory in the correct place with the other PNGs. Smile

Posts: 1691

So just to confirm, were you going to map the maps, IR? Or did you want me to? I spent many hours fixing up all the map editor stuff and improving the mapping capabilities so it should be nice and easy to make the maps now. Smile

Posts: 180

Sweet I'll do the maps. I got some time today to pixel so I will be finishing up I hope.

Posts: 1691

Sounds good. Smile Be sure to let me know how the mapping experience is/was for you so I can improve stuff if needed. A few things may be a little awkward to use at first since I doubt they function like any other editors out there, but that'll hopefully change once we get better documentation and such.

A few little notes:
- The cursors (top of the map editor) are the primary means of adding/removing/selecting stuff on the map.
- You can right-click a cursor to see the settings for it.
- Two cursors can be selected at once. Hold alt to set and use the secondary cursor.
- The mouse wheel can be used when you have a MapGrh selected to change the layer depth for it (bring it forward/backwards for its layer).

Posts: 1

Those are too epic, it reminds me of pokemon in a way.

Posts: 56

victoria wrote:
Why do I see "LOL" on one of the cliffs.
Haha, good eye.

Looks really damn good. Although as the others (Darkfrost) have said, the palm tree-looking thing is a bit too bright compared to the other elements. Perhaps a darker green?

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