Well, its pretty much done being integrated. I changed up the map editor quite a bit, but the rest is mostly the same. Still have to get the particle editor into there, and add back in a few things I had to remove like the GrhData editing, but its mostly all there. Of course, there are a ton of features still to be added, and tons of tweaking to be done, but I'm not going to be doing much of that.
There is a huge list of TODO items in the Program.cs file, too.
Are you going to add the basic functionality for the mapeditor or will you leave that up to others?
Basic functionality is already there. Its pretty much the same as where it was before. I'll add stuff eventually if others don't, but I'm not in a hurry.
File > Map > New doesn't work though.
Adding textures onto a map isn't working either I think. And no properties window for the map (where you can set its name etc)?
The property window is in Windows, and the other two work just fine for me. You using the latest revision?
Using latest revision.
Clicking New (map) doesn't do anything
I don't see how I can edit the map name, music, ... The Selected Objects window never displays the map properties (it does display the props of a wall when you select a wall.)
I just found out right clicking adds walls but I have no idea how to add textures, any logical things I tried don't seem to do the trick.
Also, is this as far as you go with the editor? Just asking so I can make a list of todo for it.
Oh, yeah, NEW map doesn't do anything.
Yeah, that never shows. Never thought of a good way to show it. Was thinking maybe right-clicking it being able to click Map Properties.
Select the Grh cursor, just like in the old map editor.
I'll be doing more, but not a ton more. If you want, you can just update the list of // TODO comments I made in the map editor's Program.cs file.
Would be greatly appreciated if you could add the auto-wall editor again with some fixes in it (e.g. adding walls just like you add walls on a map instead of the horrible default handling in the old mapeditor
). Haven't talked to Helix but I'll ask either him or DF to add layering as well for the topdown games.
Also just a simple suggestion, when you open up the skeleton editor, DB editor, etc... the windows are way too small, maybe make their default size big enough so all their content fits in a form.
Yeah I still have to get the MapGrhBoundWall editor back in there. The rest I am pretty much leaving up to everyone else.
Oki doki, however, I hope you do add proper saving and creating a new map before you stop coding in it.
Just a heads up, the TODO in the program.cs needs an update I think.
Sounds great, I'll give it a go this weekend. I'll add "missing" features to the issue tracker so others can claim ownership and add them. Helix told me he was going to work on the DevKit's features as well so I'm guessing he'll be adding the stuff you leave up to others
Click here for my Netgore Content Editor Tutorial video