I built this in ReleaseClient like the installation guide suggested.
------ Build started: Project: NetGore, Configuration: Release x86 ------<span style="color:red"> C:\NetGore\NetGore\Core\World\Entities\AI\PathFinder.cs(55,14): warning CS0649: Field 'NetGore.AI.PathFinder._stop' is never assigned to, and will always have its default value false</span> Compile complete -- 0 errors, 1 warnings NetGore -> C:\NetGore\bin\NetGore.dll ------ Skipped Build: Project: NetGore.Db, Configuration: Release x86 ------ Project not selected to build for this solution configuration ------ Build started: Project: NetGore.Features, Configuration: Release x86 ------ NetGore.Features -> C:\NetGore\bin\NetGore.Features.dll ------ Build started: Project: NetGore.EditorTools, Configuration: Release x86 ------ [coloe=red]ResGen : error RG0000: Could not load referenced assembly "C:\NetGore\bin\NetGore.Db.dll". Caught a FileNotFoundException saying "Could not load file or assembly 'C:\NetGore\bin\NetGore.Db.dll' or one of its dependencies. The system cannot find the file specified.".[/] ------ Build started: Project: DemoGame, Configuration: Release x86 ------ DemoGame -> C:\NetGore\DemoGame\bin\DemoGame.dll ------ Build started: Project: NetGore.Features.Client, Configuration: Release x86 ------ NetGore.Features.Client -> C:\NetGore\bin\NetGore.Features.Client.dll ------ Skipped Build: Project: NetGore.Db.ClassCreator, Configuration: Release x86 ------ Project not selected to build for this solution configuration ------ Build started: Project: DemoGame.Client, Configuration: Release x86 ------ DemoGame.Client -> C:\NetGore\DemoGame.Client\bin\DemoGame.Client.exe ------ Skipped Build: Project: NetGore.Features.Server, Configuration: Release x86 ------ Project not selected to build for this solution configuration ------ Skipped Build: Project: DemoGame.Server, Configuration: Release x86 ------ Project not selected to build for this solution configuration ------ Skipped Build: Project: DemoGame.EditorTools, Configuration: Release x86 ------ Project not selected to build for this solution configuration ------ Skipped Build: Project: DemoGame.GUITester, Configuration: Release x86 ------ Project not selected to build for this solution configuration ------ Skipped Build: Project: DemoGame.ParticleEffectEditor, Configuration: Release x86 ------ Project not selected to build for this solution configuration ------ Skipped Build: Project: DemoGame.SkeletonEditor, Configuration: Release x86 ------ Project not selected to build for this solution configuration ------ Skipped Build: Project: DemoGame.MapEditor, Configuration: Release x86 ------ Project not selected to build for this solution configuration ------ Skipped Build: Project: DemoGame.DbClassCreator, Configuration: Release x86 ------ Project not selected to build for this solution configuration ------ Skipped Build: Project: NetGore.Tests, Configuration: Release x86 ------ Project not selected to build for this solution configuration ------ Skipped Build: Project: DemoGame.NPCChatEditor, Configuration: Release x86 ------ Project not selected to build for this solution configuration ------ Skipped Build: Project: DemoGame.DbEditor, Configuration: Release x86 ------ Project not selected to build for this solution configuration ========== Build: 5 succeeded or up-to-date, 1 failed, 13 skipped ==========
Never mind i got it to work, i had to do Release not ReleaseClient.
Also, I can change it to Chibby instead of this side scrolling right? I know it would take a really long time, But with the Netgore tools and everything, could I do it?
What is Chibby?
Or is it chubby? Rofl, idk go to: http://terragaming.net/ like that
Uhm, you mean top-down? Set the build mode to DebugTopDown.
Oh sweet, cool. Another question, How do I use the editor tools?
Its so confusing XD, are the editors in-game?
Run the DbEditor, EditorTools is not an application
How do I run that? Rofl
No, there are no in-game editors. Just run the editor projects.
Hmmm, I don't think the solution compiled that... Where would it be? Netgore.Name? or DemoGame.MapEditor (ETC ETC?)
DemoGame.***Editor. Just set the configuration to "Debug" and it will build everything. All the editors will end up in the same place as the client binary, which is something like \NetGore\DemoGame.Client\bin\.
I see. Map editor is kinda shady and hard to use, well all the editors are, well for me anyways, But it says you were mainly working on keeping the server stable and running smooth. I hope you work on the editors some later on
, Your doing a great job ![]()
The editors aren't the best, I know. But its up to others to fix that up. Can't really expect the best editors for free. ![]()
Thats true. ![]()
I've made a list of edits for th SVO editors, we can release those once they're applied. Even if they're not THAT good at least they're better than nothing at all (vbgore
)
Yeah but I'm a total nub.
Just wait until our editors are finished. I'll try to document them well enough for anyone to understand.
If they're general fixes and improvements, why not just commit as you go to the NetGore editors?
That's up to aPhRo ![]()
Well I want to learn both C# and C++, do ya'll have any suggestions for me? Like where to go? Or how to learn? I can afford a real class on it, so what would you suggest I do?
I suggest you start off by learning the Object Oriented paradigm. There's some resources in a thread about it in the programming board.
Oh, I had someone from a college class to try and make a pac man game from C++
, HA... But, cool I'll check it out.
Ah I see, then you should be familiar with OOP. Just google for some C# tutorials I guess.
Hmmm, I got a pdf for C++ for the OOP, so confusing... why the OOP first?
Because you need to understand HOW to code stuff before you start throwing C# code together. Learning how to program well in an Object Oriented way is the first step to working with the .net framework.
Hmmm, Its really confusing
lol
Everything is confusing at start, just start small and work your way up ^^
True that. Doesn't help that im admin and a gamemaster in two different places. Cant even freakin read the first paragraph XD
Just tested it and it works fine for me. Though its not like you really need to build with that mode until you are ready to distribute your game.