Solution Build Fail

28 replies [Last post]
Posts: 15
CP: 0

I built this in ReleaseClient like the installation guide suggested.

------ Build started: Project: NetGore, Configuration: Release x86 ------<span style="color:red">
C:\NetGore\NetGore\Core\World\Entities\AI\PathFinder.cs(55,14): warning CS0649: Field 'NetGore.AI.PathFinder._stop' is never assigned to, and will always have its default value false</span>
 
Compile complete -- 0 errors, 1 warnings
  NetGore -> C:\NetGore\bin\NetGore.dll
------ Skipped Build: Project: NetGore.Db, Configuration: Release x86 ------
Project not selected to build for this solution configuration 
------ Build started: Project: NetGore.Features, Configuration: Release x86 ------
  NetGore.Features -> C:\NetGore\bin\NetGore.Features.dll
------ Build started: Project: NetGore.EditorTools, Configuration: Release x86 ------
[coloe=red]ResGen : error RG0000: Could not load referenced assembly "C:\NetGore\bin\NetGore.Db.dll".  Caught a FileNotFoundException saying "Could not load file or assembly 'C:\NetGore\bin\NetGore.Db.dll' or one of its dependencies. The system cannot find the file specified.".[/]
------ Build started: Project: DemoGame, Configuration: Release x86 ------
  DemoGame -> C:\NetGore\DemoGame\bin\DemoGame.dll
------ Build started: Project: NetGore.Features.Client, Configuration: Release x86 ------
  NetGore.Features.Client -> C:\NetGore\bin\NetGore.Features.Client.dll
------ Skipped Build: Project: NetGore.Db.ClassCreator, Configuration: Release x86 ------
Project not selected to build for this solution configuration 
------ Build started: Project: DemoGame.Client, Configuration: Release x86 ------
  DemoGame.Client -> C:\NetGore\DemoGame.Client\bin\DemoGame.Client.exe
------ Skipped Build: Project: NetGore.Features.Server, Configuration: Release x86 ------
Project not selected to build for this solution configuration 
------ Skipped Build: Project: DemoGame.Server, Configuration: Release x86 ------
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------ Skipped Build: Project: DemoGame.EditorTools, Configuration: Release x86 ------
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------ Skipped Build: Project: DemoGame.GUITester, Configuration: Release x86 ------
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------ Skipped Build: Project: DemoGame.ParticleEffectEditor, Configuration: Release x86 ------
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------ Skipped Build: Project: DemoGame.SkeletonEditor, Configuration: Release x86 ------
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------ Skipped Build: Project: DemoGame.MapEditor, Configuration: Release x86 ------
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------ Skipped Build: Project: DemoGame.DbClassCreator, Configuration: Release x86 ------
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------ Skipped Build: Project: NetGore.Tests, Configuration: Release x86 ------
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------ Skipped Build: Project: DemoGame.NPCChatEditor, Configuration: Release x86 ------
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------ Skipped Build: Project: DemoGame.DbEditor, Configuration: Release x86 ------
Project not selected to build for this solution configuration 
========== Build: 5 succeeded or up-to-date, 1 failed, 13 skipped ==========

Posts: 1647
CP: 26119

Just tested it and it works fine for me. Though its not like you really need to build with that mode until you are ready to distribute your game.

Posts: 15
CP: 0

Never mind i got it to work, i had to do Release not ReleaseClient.

Also, I can change it to Chibby instead of this side scrolling right? I know it would take a really long time, But with the Netgore tools and everything, could I do it?

Posts: 1647
CP: 26119

What is Chibby?

Posts: 15
CP: 0

Or is it chubby? Rofl, idk go to: http://terragaming.net/ like that

Posts: 1647
CP: 26119

Uhm, you mean top-down? Set the build mode to DebugTopDown.

Posts: 15
CP: 0

Oh sweet, cool. Another question, How do I use the editor tools?

Its so confusing XD, are the editors in-game?

Posts: 1003
CP: 7799

Run the DbEditor, EditorTools is not an application

Posts: 15
CP: 0

How do I run that? Rofl

Posts: 1647
CP: 26119

No, there are no in-game editors. Just run the editor projects.

Posts: 15
CP: 0

Hmmm, I don't think the solution compiled that... Where would it be? Netgore.Name? or DemoGame.MapEditor (ETC ETC?)

Posts: 1647
CP: 26119

DemoGame.***Editor. Just set the configuration to "Debug" and it will build everything. All the editors will end up in the same place as the client binary, which is something like \NetGore\DemoGame.Client\bin\.

Posts: 15
CP: 0

I see. Map editor is kinda shady and hard to use, well all the editors are, well for me anyways, But it says you were mainly working on keeping the server stable and running smooth. I hope you work on the editors some later on Smile, Your doing a great job Tongue

Posts: 1647
CP: 26119

The editors aren't the best, I know. But its up to others to fix that up. Can't really expect the best editors for free. Wink

Posts: 15
CP: 0

Thats true. Smile

Posts: 1003
CP: 7799

I've made a list of edits for th SVO editors, we can release those once they're applied. Even if they're not THAT good at least they're better than nothing at all (vbgore Tongue)

Posts: 15
CP: 0

Yeah but I'm a total nub.

Posts: 1003
CP: 7799

Just wait until our editors are finished. I'll try to document them well enough for anyone to understand.

Posts: 1647
CP: 26119

If they're general fixes and improvements, why not just commit as you go to the NetGore editors?

Posts: 1003
CP: 7799

That's up to aPhRo Tongue

Posts: 15
CP: 0

Well I want to learn both C# and C++, do ya'll have any suggestions for me? Like where to go? Or how to learn? I can afford a real class on it, so what would you suggest I do?

Posts: 1003
CP: 7799

I suggest you start off by learning the Object Oriented paradigm. There's some resources in a thread about it in the programming board.

Posts: 15
CP: 0

Oh, I had someone from a college class to try and make a pac man game from C++ Tongue, HA... But, cool I'll check it out.

Posts: 1003
CP: 7799

Ah I see, then you should be familiar with OOP. Just google for some C# tutorials I guess.

Posts: 15
CP: 0

Hmmm, I got a pdf for C++ for the OOP, so confusing... why the OOP first?

Posts: 1003
CP: 7799

Because you need to understand HOW to code stuff before you start throwing C# code together. Learning how to program well in an Object Oriented way is the first step to working with the .net framework.

Posts: 15
CP: 0

Hmmm, Its really confusing Sad lol

Posts: 1003
CP: 7799

Everything is confusing at start, just start small and work your way up ^^

Posts: 15
CP: 0

True that. Doesn't help that im admin and a gamemaster in two different places. Cant even freakin read the first paragraph XD