I really want to explore the capabilities of the skeleton editor and then add an improvement item on Google Code. I think it has a ton of potential, particularly with more action-oriented/fighting games where lots of fluid animations may be more easily achieved with this, rather than spritesheets for each animated move.
However, I'm having trouble interpreting the different tabs in the editor and how they work. Has anyone fiddled with this much and could help explain how to add/modify/remove animations, create and tweak skeletons and grh's, etc.?
Thanks!