Room System.

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Hello friends I am new to this forum, I would like to make a request to put a system of rooms on the net gore, I have a project in mind you will need it.
It would be simple, logged in, entered the game display the options available rooms with items the shop would be like in, gun bound and the duel.
Thank you a big hug to everyone.

Sorry for any spelling mistakes I am Brazilian.

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If I understand correctly, you want a lobby-based game? So there are tons of small instances running with just a few people instead of one large world? Its possible, but not sure NetGore is the best choice for this. Especially since you mention Gun Bound and The Duel which sound more action-oriented.

Not to say its not possible (shouldn't be too hard if you have the skills), just there might be an engine out there better suited to make this kind of game easier.

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Only the system of rooms would be needed for every project progress, regarding the other stuff is less.

Posts: 1647
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Well in either case, a lobby-based game is a focus that NetGore doesn't follow, so it won't ever be implemented into the base engine. But if you are lucky, someone else may design it and make a guide on how to add it to NetGore. But you most likely will have to do it yourself.

one
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I tried something similar (instanced maps, like dungeons) with vbGore and it wasn't as hard as it sounds at first. Its definitely possible.
If you want to make a serious game you will need someone with programming experience anyway. So, if you cant do it, try to find someone that works with you on your project and make him do it Laughing out loud

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I dunno how a pro would do it but I would make an instance of portal that has some extra variable to keep track of how many unique parties enter it. Could just be a bool like "portalInUse = True"

I dunno my programming suuuuucks so probably just forget this entire post I made ahahaha xD

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Ellimist wrote:
I dunno how a pro would do it but I would make an instance of portal that has some extra variable to keep track of how many unique parties enter it. Could just be a bool like "portalInUse = True"

Should be easy enough to implement, its just the logic that sounds confusing. Wink

Posts: 164
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Instanced maps would have to be implemented. I haven't really looked at NetGore, but you'd have to see how it handles the maps. (and updates the, etc) That would be a big step in the right direction. Once you understand how those internals work, you could probably implement map instancing.

The portal could probably use the parties ID and the map ID to find a suitable room. (or something unique pertaining to the party, maybe even the hash code of it) Again, I probably don't sound like I know what I'm talking about. (because I pretty much don't) That's just my 2 cents.

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IIRC, netgore already has instanced maps :3 Not sure how complete they are though?

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Instanced maps are in and 100% complete.

Posts: 143
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Wow that was fast. Alright time to do some testing then.