Recruitment?

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I was going to post this in off topic as it does not pertain to netgore, however it is a recruitment and it still is a project so spodi you can move it if you want.

I need the following things, important comes first. I don't know the exact names of these things so I will post a description.

  1. A person who is well versed in math equations.
  2. A person for ideas / names for items and the such. ( x1+ )
  3. A person who checks over the ideas / names. ( x1+ )
  4. A person for storyline editing.
  5. A person who will help with musical aspects.

I will explain the project in detail when you are absolutely sure you want to help out. I really just need the first one the most so I can get the base of the game done with then move onto the other parts, however a person for ideas and names is needed so I can create other aspects.

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You'll need to explain a whole lot more before people are going to be willing to help you.

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Skye wrote:
You'll need to explain a whole lot more before people are going to be willing to help you.
It will be explained after they say they want to help, I stated this already.

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Nijikokun wrote:
I stated this already.
Oh Snap!

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Nijikokun wrote:
Skye wrote:
You'll need to explain a whole lot more before people are going to be willing to help you.
It will be explained after they say they want to help, I stated this already.

Fine but put yourself in our place, would you say "I wanna help!" if you have no idea what you're signing up for? I know I wouldn't.

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Skye wrote:
Nijikokun wrote:
Skye wrote:
You'll need to explain a whole lot more before people are going to be willing to help you.
It will be explained after they say they want to help, I stated this already.

Fine but put yourself in our place, would you say "I wanna help!" if you have no idea what you're signing up for? I know I wouldn't.

Skye, there are positions posted. If someone said "I have a music offer for you" I would then ask them, "What is it?". That's what I've done, I've given an offer and if people care about what they do they or like to do what they do they will ask. I'm not begging for someone and I'm not pleading as I have stated that the information is available after they say they want to help or ask me what it is about because that way it defers me from having to deal with people who just apply at everything they see and can't handle what they've asked for.

Now, please drop it.

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Skye is correct, we are all intelligent people working on our own projects. You have shown nothing which gives us any incentive to spare some of our time for your project. We aren't asking the world, but basic descriptions of what you're actually doing, where the project is at, possibly a few pictures etc.

I'm not being rude, but even with begging, I don't see you to receive much of a positive response with the information provided. You should follow advice from the longer standing members here such as Skye, they know the people here much better than you could after a few posts.

I have no idea how you think someone could be absolutely sure they want to help out with something they have no idea about, maybe if you were talking to children you could pull that off, but you need to be much more reasonable if you want serious help.

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sickbailey wrote:
Skye is correct, we are all intelligent people working on our own projects. You have shown nothing which gives us any incentive to spare some of our time for your project. We aren't asking the world, but basic descriptions of what you're actually doing, where the project is at, possibly a few pictures etc.

I'm not being rude, but even with begging, I don't see you to receive much of a positive response with the information provided. You should follow advice from the longer standing members here such as Skye, they know the people here much better than you could after a few posts.

I have no idea how you think someone could be absolutely sure they want to help out with something they have no idea about, maybe if you were talking to children you could pull that off, but you need to be much more reasonable if you want serious help.

Yeah, at least the genre of the game or something...

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I've been on vbgore/netgore longer than Skye. I just never signed up after the move.

Genre? Medieval.
The state of the project? Development, no pictures as I am creating the base of the game.
What I'm currently doing? Creating a javascript implementation of the entire game (for a certain reason), then porting it to another language (so anyone can play it).

Screenshots? Unavailable.

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Nijikokun wrote:
What I'm currently doing? Creating a javascript implementation of the entire game (for a certain reason), then porting it to another language (so anyone can play it).

Uhm, why would you possibly do that? Especially with Javascript. I didn't realize Javascript could do all that NetGore does, and you'd think the performance would be absolutely horrid.

Only reason I can think of is if you wanted NetGore in the browser, though that'd require more than just rewriting it in Javascript... and people only seem to really care about a game being in the browser for more casual games that they likely won't play more than once or twice just since they don't trust EXEs or want to deal with installations.

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Not exactly, there have been fairly good single player games made with javascript, seen some amazing ones come out within 48 hours from scratch (including design and artwork), the performance should't matter too much either depending on which API's you use.

Although I agree with everyone else, keeping your game a secret gives an accurate indication of how successful the game will end up. Whenever I see this, I always come back to see what they've done and alas its always, always 0% complete.

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I'm already 40% done, I'm plotting it out piece by piece as I go.

Javascript? Right now I'm making the textual version of it to be used in a chat program that I frequent and it supports JS with MySQL & Other various features. It works quite well and the performance is amazing. This is also to do testing on equations and such that I have made for it.

Sorry spodi, I just don't like side scrollers that much haha.

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Most newbies really heavily overstate a lot how much work has been done. If I finish an engine, I would count that as 10% towards completion, and still a 0% guarantee on getting to [real] ALPHA (not the fake ALPHA builds which are just engines with a few extra features and a couple online players)

Finished designing the game? 0%, mock-ups? 0%, basic algorithms? (what you call testing equations) 0%, even a basic tile-engine 0-1%, most people spend way too much time on this stuff and feel that because they spent so much time on it, it was worthwhile and therefore made heaps of progress on their game. 90% comes down to content creation, game mechanics, load testing, balance testing, etc.

You never know how your game is gonna perform until it is in prod, and you end up spending most of your time fixing/optimising a whole lot of crap you never even thought existed.

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Nijikokun wrote:
I've been on vbgore/netgore longer than Skye. I just never signed up after the move.

What's that got anything to do with it o_O

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Skye wrote:
Nijikokun wrote:
I've been on vbgore/netgore longer than Skye. I just never signed up after the move.

What's that got anything to do with it o_O

EVERYTHING! Idk, maybe he's feeling like your treating him like a newb or something.

I think bake has a huge point. Content > Engine in terms of work. And really, content matter more than an engine. Yeah, if your engine really sucks your game will lag, but that can be improved with effort. But if your content really sucks, you should just go back to the drawing board.

Plus (in my very own honest naive opinion) I don't really think the NetGore community is that large. (or at least large in terms of active people)

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This thread is about recruitment not what weighs in on the percentages of much of my game is done, whether or not I care what skye thinks, and content / engine weight. Please stop going off topic.