Hey,
just how reasonable is the thought of using netgore as a base for a full 3d game someday in the future?
A full 3d MMORPG with heights etc.
I'm talking about the time when I'm finished with my IT Study (min 3 years) ![]()
If not, how optimized is the network code for reuse in other MMORPG-projects?
What do you call vbGore's networking code then? ![]()
The networking code is pretty heavily optimized. Can't think of much more I can do to optimize it at least. It uses IOCP (when available), pooling, most everything possible is buffered, etc. There is no congestion control, but didn't really feel like there was a need for it.
I probably won't ever make NetGore 3D just since I have no intentions on using 3D.
Well, you'll see how good Netgore's networking is when we launch the new SVO, somewhere in August. Since it'll run on the same server machine comparing should be real easy.
Why not just use OGRE?
because that would be too easy right? ![]()
Im talking about building ontop of netgores network code etc.
Im not talking about "please make a 3d client" or so ![]()
Something for "in a few years" ![]()
of course its possible if you don't use NetGores graphics library (i was gonna use irrlicht, or Xna) and you create your own, You'd need to make quite a lot of changes but its is very possible. ![]()
well I have had some Irrlicht experiments as I was 17 with C++ ![]()
Was fun and I actually made something small back then...
I found it quite good, but today I would take the tour around the net.
Not like its a thing Ill look after right now xD
i <3 irrlicht ![]()
i do eventually want to make my own graphics library using OpenGL but thats on my very long list of projects
I have plans for a 3D client using NetGore eventually. I mean it's not really that hard providing you have good knowledge in 3D programming becasue it's essentially a orpg engine not a graphics engine. However i have several other things to be working on in the mean time
The network code isn't greatly optimised yet however it's being worked on.
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