How is everybody going about the task of mapping with NetGore? Is everybody really splitting up that 256 x 1332 Breeze tileset into 32 x 32 pieces?
Please post your workarounds or suggestions for others attacking the mapping!
Image splitting sounds promising, I'll do some research. If anyone has a favorite, please post it here.
Edit: GraphicsGale FreeEdition 1.93.15 does the trick.
I don't split everything in 32x32, for example if a tree is 64x64 or so I leave it at that. The faster map construction outweighs by far the performance gain. In my opinion anything below 512x512 is fine and won't be cut into pieces by me :3
I just said 32x32 since I assumed it was just a giant collection of logically individual sprites 32x32 pixels in size all clustered together into one big image, just like most tilesets out there. You should always leave your sprites as a singular complete image for each individual sprite. Size shouldn't be a concern... unless you start to exceed 1024 pixels in any dimension. Then you might want to think about splitting it up.
I'm guessing the majority of people interested in NetGore which are coming from the "other engine's realms" use exactly as you assumed that is a large collection of 32 x 32 tiles clustered together into one big image. This is where the idea of creating brushes from those tiles is essential in any 2D tile mapping system, IE faster map construction. Ultimately it's up to the user, so let's hear it users!
How are you doing it?
There are programs out there that will let you split up images into multiple files quite easily. Don't know of any off-hand (not something I have done for a long time), but some others here may.