Information window

3 replies [Last post]
Posts: 9
CP: 0

Not sure if this feature is too specific, but I think it can be used in any game. A window that pops up when you click an item/npc/player with all its basic information. I used to have this in vbGORE. Smile

Posts: 1647
CP: 26119

Mmm, not sure it'd be a good idea to add into the base engine since it is basically just "data farming". That is, you are just sending values to the client then putting them on a window. Nothing "new" or difficult. And what people would want on this form would vary quite greatly.

Though it will be very, very easy to add. Smile

Posts: 135
CP: 0

I'm inclined to agree with Spodi's statement, especially with the fact that the data in the window will be different, depending on the game, entity clicked, and designer's preference. Still, this might be something to add to the list of tutorials/guides that I'm trying to coordinate for the engine.

Posts: 1647
CP: 26119

Yeah, it'd definitely make for a good beginner's tutorial to get people comfortable with how to create new packets and work with the GUI system.