i need tuts

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hi! i want to start netgore.. and i know its not easy... pls give me tutorial for the VERY NOOBS:)

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Learn C#. Read the source and learn how the systems work. Also learn how to work with SFML. (and how NetGore modifies it)

I'd say that pretty much encapsulates everything...

If you want something more newb friendly, you might want to at least learn C# and then experiment with the source... I'm not sure if there is anything less than that, of course I don't really keep up with NetGore. (I like XNA too much Tongue)

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NetGore tutorials will be coming over time, but for the most part people are waiting to write tutorials (or even use NetGore a lot) until development is a bit farther along. Most of the core engine work is done, and its fully usable, but the interface for the demo game and editors are still changing a lot and that greatly affects tutorials.

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Once the DevKit is done I'll try to make a written or recorded tutorial on how you can add content to the game. As for custom features, you'll have to ask people who write them if they would be so kind to post them on the wiki.

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yeh I just finished reading C# in a nutshell and I gotta say there has to be a website out there with tutorials on using C# in games with some practice.

I mean I read a whole book and it didn't teach me anything. Sure it thought me about variables and strings and what an integer is (please book im not retarded...) and then it wen't on about loops and functions and basically just reminded me of C++ but a little different.

Anyways despite reading this book I still cannot fully understand the netgore source. I can understand it and C# enough to kinda tweak around and change minor things. But I highly doubt I could code any new and working features anytime soon.

EDIT: I actually think I could make a mean command line calculator with what I learned. Now adding buttons and graphics? no clue...

Posts: 164
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Win Forms is usually what you'll find. You'd have to learn about NetGore's Gui.

I think Linq, delegates, try-catch-finally, and C# OOP are probably the more important or less covered topics. (I mean linq for delegate expressions) Also, C# inheritance is different than C++. If I remember right, a class in C++ can inherit from multiple classes while C# classes may only inherit from one super class. (but C++ doesn't have interfaces, so whatever) Just certain specifics like that are probably important since you come from a C++ background.

There are differences between the two languages in terms of features in syntax. (can't really think of any at the moment)