just curious to know how many of you are working on a game with netgore at the moment.
Me. =D
Mostly messing around with gui concepts. Graphic User Interfaces seem to be the only thing I feel competent coding/fiddling around with.
I dabble. I have two different 2D and two 3D designs and I kind of work on all of them when I have time.
I suspect I won't be able to fully develop a project until im done university ![]()
European Gopher Battles bro
SVO much?
What's that?
Sparse voxel octree?
I'am trying to to make a game for my master thesis (psychology) focusing on children with adhd autism etc. But to be honest I find netgore a lot more difficult to use then vbgore, so maybe i will go back to using vbgore.
Oh? What aspects of it are more difficult? Other than the fact that the editor isn't very good since nobody ever really seems to want to help with improving it.
Edit: Though it might be best to mention it in a new topic. I can't fix problems that I don't know about, and nobody has complained about much for quite some time other than the editor.
to be honest I don't see why everyone gets so worked up with the editors, 2-3 revisions ago the map editor was unusable but in the latest update with that 1 svn fix mapping is easy and compared to the mirage editors its a lot easier to map a large world in netgore then it is in mirage.
Hi Spodi,
No it is'nt the editor or other things, they are working pretty fine.
For me I think it is the lack of tutorials so one can become familiar with the engine, the way things work and how to adjust /add your own things. I know it isn't your job to write the tutorials, but i think that most people who want to try netgore take a look at the code and become overwhelmed, whereas if there were some more tuts they could try them out, get a better understanding and stay longer with the project
At the moment i am starting to understand the code a bit, but adding stuff on my own (like for instance a battle screen (window)) is still difficult for me.
That was kinda what i meant by more difficult to use.
That is understandable. But don't be afraid to ask for help. To me, most of the stuff seems pretty easy and self-explanitory... after all, I wrote it. I also don't have much experience in the process of actually using or working with a lot of the stuff in the engine since I have yet to start my own game. When I do start my own game, I'm sure I'll run into a ton of things that can be improved. But to be able to improve the usability before that, I'm going to need you guys to tell me what you don't understand or find difficult to work with, and how you think it can be improved.
I'm working on a game with XNA, but it isn't a mmorpg or anything crazy like that.
Simple beginning tutorials would help a lot.
Even if it is as simple as changing the application size. (Because I didn't know how. D:)
Probably a nice tutorial series would be very helpful. (like a series of tutorials to make a sample game)
I think it would be fun/informative. I wouldn't really know who ought to write it though.
I'm reworking a past design, I'm still deciding whether I should begin development though.
I'm about 60% into making a playable technical demo for TopDown mode. My goal is to achieve a demo without altering any of the core. There's a few bumps in the road there. There will be tutorials for beginners that follow.
I'll have something in the next week or so. My intention is that the demo should go on to be a fully functional 2D MORPG.
Im working myself trough a #net tutorial at the moment and expanding my number of sprites. I have spent 3 months looking for a suitable engine and this seems to become a great one. Also i find the lack of tutorials a holdback, but as i get famillair with the code i start to understand the core more and more. I am now able to read the demo program but im not skilled enough to add changes on my own. Also it would be nice to know how to add my sprites in the game
but well get there eventually! netgore seems very promising and there is a lot of work to be done untill i can start coding/making the game ![]()
There are several commercial engines that I won't name that NetGore puts to shame, along with dozens of other open source engines that can't hack it in the modern day spectrum of game engines. Spodi and anyone working on the core have done an immaculate job with NetGore. I've written a tutorial on adding TopDown sprites. Check the orphaned pages in the Wiki, you can find 'em there. I don't have a lot of technical skills in some arenas, but I know quality coding when I see it. I hope you can join me in writing some tutorials for the beginners out there and we can make NetGore as popular as it should be.
Ill do my best to help out in any way i can, as soon as i find out how to do stuff ill try to make a tutorial about it
maybe help out with the beginners guide or so. Unfortunately im not a great programmer but i love how detailed everything is described in the code, im sure ill get most of it after some further reading ![]()
If working on the design counts, then I guess I am... occasionally. After all, NetGore is very close to that point.