help flesh out a design

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Ok so with netgores networking being unable to handle the hyper fast actions needed to create a fighter game (EG streetfighter) ive moved on to another design that should be fairly easy to implement (somewhat)

basically before I go write up a huge GDD I wan't some idea's and feedback from you guys mostly to validate the possibility of such a design as well as some idea's

So basically. the game is a mix of a classic mmorpg, DotA and Magic the gathering

Basic Idea
- Players do not select a class. They level up and choose from some basic stats as well as equipment (Already in basic net-gore)
- Players collect cards (skills) much like Magic the Gathering or other popular card games.
- On the maps there are mana nodes. Players do not have MP but instead must build "land" cards on these nodes to collect a specific type of mana
- Cards come in many styles but for simplicity of explanation they serve 2 functions.
a) place buildings b) temporarily give skills to the player

- Buildings produce NPC's or give status effects in an area (buildings will probably be non-moving NPC's)

- NPC's produced from buildings inherit the alliance of the player and path toward enemy players buildings. After buildings the NPC path toward the enemy player

- The game is over when the enemy player dies.

Problems/questions: Please ask/add more if you think of any. As well as any solutions you may have.

- What happens after a fight? Do all your buildings disappear? Do they persist? - Can you take control of that map for some reason? (get resources/items/gold?)
- Should there be an over world map? Does netgore plan to implement a map? (probably not)
- What happens when multiple people enter the maps? Team battle? Free for all? Can't enter the map? (where do they go then?)
- Should the maps be connected? Should the player use portals like current or should they teleport to each map to do combat? (Would be heading closer to a lobby system.. eww)
- Do players get cards at a set time? Do they have to return to base to get them or do they spawn on the player as they go?
- Do players construct buildings on the fly or should there be a 1min "setup" phase where the player has 30s or so to set up some buildings? (If you saw the enemy during this phase wouldn't you want to kill him? Should you be allowed at the expense of wasting time?)
- Graphically what can I do with 2D? Im a 3D guy who can't afford to develop 3D. However what effects can be done in 2D? How can anyone create art even at a 720P resolution without using vectors or looking like junk?

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Anyways this isn't my usual thing. I have 2 or 3 major designs fully written and way to long to post (200+ pages) but those are designs that are impractical for a small team to develop. I figured it would be fairly simple create this design with netgore.. then again I am a novice programmer (Im a physicist though math++).