Detailed introductory tutorial

7 replies [Last post]
Posts: 1691

Since the biggest complaint about NetGore seems to be the lack of tutorials, I figured it might be a good idea to create a detailed tutorial covering the basics of NetGore. It will be a hands-on, step-by-step walkthrough broken down into multiple sections, and with the intention to be used sequentially. I am thinking of doing it as a video tutorial, but not sure since videos are much larger, far more difficult to update, and can be more troublesome to make.

Also, I'm not sure when I will actually get around to doing it since I don't want the sections I cover to become outdated soon after, so I am going to have to make sure everything is good to go. But I'll get to it eventually.

Anyways, the first and most critical step is to build the outline and make sure it covers everything I want to cover. Keep in mind that I want this to only cover the "necessities". When done with the tutorial, people should feel comfortable enough with NetGore to start looking into it deeper and perform the most basic tasks important to most any game.

So please read the outline and add your suggestions.

http://www.netgore.com/TheBasicsofNetGore-Outline.htm

Posts: 95

I'm already one step ahead of you spodi >.<

I've edited the setup guide and I'm working on the adding in gui tutorial now. Tomorrow I will do networking and adding in entities as well as game messages and later on I'll do adding in your own stats. I'm trying to get these tutorials up to the scratch of my adding spells tutorial.

After that I'll write some guides on the editors and then some misc stuff like messing around with fonts.

the only thing that should be done as a tutorial that I can't handle as I've never done it before is setting up the ide to work with svn so people can auto update there code to the latest fix as well as using that addon program you seem to like alot.

Posts: 1691

This was intended to be as a "things you must know" kind of guide, and SVN probably doesn't fall into that.

Reason I wanted these clustered together was so we could just link newbies to a single page that outlines all of the essentials for them. But if you are already working on this stuff, then no point in me re-creating it. Smile

Posts: 95

I'll keep this thread updated with my progress then and things you need to do as you can create new sub categories and delete wiki posts that are no longer needed.

1. Merged the setup and detailed setup guide, no point for 2 different entries. I also added to the entry. It would be nice if someone deleted the setup guide as its now out dated and no longer needed.

2. Admired my adding in new spells wiki page for 10-15 minuets

3. Deleted Skyes nice post on adding your own GUI and started working on a new tutorial. Going to split it up into adding to the in Game gui and editing the screens such as the main menu.

Posts: 147

Good work sofar on the tutorials Zisdal.

The last part of the tut on GUI contained a little error. You used fishform instead of helloworldform but that is just a minor detail. I hope to see more of these tuts, because this is what the people who start with this engine need so they can understand how things are done.

Keep up the good work

Posts: 95

Ya I copied most of the code from my fishing menu >.< would also be good if someone updates my technical jargon. I'll finish that tut and more today

Posts: 61

Congratulations Spodi and zidsal.
That would be great, because I'm a little noob and I'm planning to keep the work on my game on december.

Sorry for the poor english!

Posts: 164

Maybe I could actually take the time to read those, maybe then I might be acquainted with netgore.