1. What's the difference between exp and GiveExp in the character template? (I'm guessing exp is the exp the enemy has, so if wanted it could level up as well?)
2. What does the respawn value stand for? (respawn time in ms?)
3. What are stat points and how do they differ from stats?
4. What's the difference between attackable and hostile in the alliance tab?
Also this, Issue reported. See issue #301.
Those don't have a clear description that's why I asked.
I don't get number 3 though, why does a character template need a field "StatPoints"? I don't see how your explanation fits since there is only 1 field and not a field for each stat.
Its points you spend in stats. Like in Diablo, when you level up, you get a few points to spend to raise your stats. These are the points you have yet to spend.
Ah, ok. I was looking at it from the wrong perspective. It's somewhat the same thing as the exp and GiveExp then. My bad ![]()
It looked weird because you'd think an enemy can't have stat points to spend ![]()
1. Correct
2. Correct
3. The points you spend on stats to raise them
4. Attackable is who the alliance is allowed to attack, hostile is who they attack by default
Isn't there already a description for all of those in the editor?