Collada Support?

3 replies [Last post]
Posts: 143
CP: 0

Just wondering. Basically Collada lets you animate/model in any program like 3DS/Maya and export it as Collada.

Ive got one of the best animators ever and he animates in Maya. No offense but it would take forever to animate anything in the skeleton editor Tongue

EDIT: Or just some way to get animations from Maya/3DS into the game Tongue

Posts: 1647
CP: 26119

By default, NetGore does not have 3D model support. That went out when I got rid of XNA. Though using 3d models likely wouldn't be a good idea anyways.

If you have a hard time using the skeleton editor, fix it up or add support for exporting 2d models from your program of choice into NetGore.

Posts: 143
CP: 0

Eh I don't want to use 3D models. Just animations from Maya/3DS Tongue

Posts: 1003
CP: 7799

Well that's what he's saying in the last sentence. You'll have to write a converter.