Hey can someone help me out with a small issue I'm having? I'm experiencing sort of a weird problem with the latest version.
I set it up properly, compiled, and validated. The server loads up fine and all, however, when I try to load up the client the window pops up for a few seconds but it crashes shortly after. Okay, so next I try and load it up in VS 2010 and it loads up fine without any errors. Why is that?
My next issue is (after getting the client to load up in VS), I experience some pretty bad lag. At first it resembled unstable FPS, but the fps reader stays pretty solid at 35-40 (kind of weird but tolerable). I did some searching around the forums and read about updating graphics drivers and disabling the water shader, but nothing seems to fix it. Thanks in advance!
Windows 7 Ultimate 64-bit
AMD Phenom 9550 Quad-Core Processor ~2.2GHz
6gigs DDR2 ram
Nvidia GeForce 9800 GT
I'll give that a try
Hmm, you probably should be getting better frame rates then. The client isn't exactly heavily optimized, though, so it might just be due to that and not an issue with something outside of NetGore's code.
If you build for release, your frame rate will probably hit the cap. Other than that, I guess its just a matter of optimizing the client more.
Alright, so I updated to the latests rev and the client loaded up fine. Now when I create an account and log in, the server crashes. Ran it in VS and got this:

There is probably a bug in the account creation. I never tested it after the last update to the database.
Issue reported. See issue #243.
Thanks, I'll stay updated.
Finally got around to it, but couldn't replicate the issue. Make sure you use the latest database dump when updating. Let me know if it is still an issue.
I spent a bit of time optimizing the client, too, so let me know if it runs better for you now in the latest revision.
Woo, triple-post!
Just made what will probably be my last client optimization commit for a while. Things should be running much, much faster than they were a few days ago. I've managed to get my FPS while using debug mode + a profile attached from 4 FPS to about 25 FPS. Majority of the overhead is now in external code (namely for drawing). Quite a bit of overhead still comes from the ISpatialManager. I could optimize it some more by doing some other little hacks (such as building with a List<> instead of HashSet<> on GetMany<> when only one grid segment is used, and not calling Intersects() or Contains() on items in a grid segment that is fully contained in the view area) but I'll save that for if we really need it since it'd make things quite a lot more messy.
Update to the latest revision, not just the latest version.
What are the specs of your PC? 35-40 FPS doesn't mean much without knowing your hardware.