I don't have much experience using SFML, although I've used AllegroGL and a few other OpenGL wrappers to design my own 2D tile based applications. Also wrote my own 2D loading/unloading OpenGL wrapper based on stuff I learned from the NeHe OpenGL tutorials. (Drawing textures to quads and putting them into a map, blah blah blah...)
In a word, how does NetGore benefit from using SFML?
It was also a very easy transition from XNA.
Simple and fast? Transition from XNA? Good enough. I'd better get acquainted with it.
There were problems with XNA. (the way it was structured)
SFML was a better fit. At least that's how I took the transition.
Oh, forgot two important ones - open source and cross platform.
When you say cross platform, do you mean it could run on both, Linux and Mac? (via Mono) Just curious, hate to ask a question in the middle of a thread though.
Yep, Linux and Mac. Support for Mac isn't perfect, but its there.
Awesomeness. Cross platform stuff is always cool >.>
it's simple, it's fast
There are 10 types of people in this world - Those who understand Binary and those who don't.
