Benefits of SFML?

8 replies [Last post]
JasDonor
Posts: 111

I don't have much experience using SFML, although I've used AllegroGL and a few other OpenGL wrappers to design my own 2D tile based applications. Also wrote my own 2D loading/unloading OpenGL wrapper based on stuff I learned from the NeHe OpenGL tutorials. (Drawing textures to quads and putting them into a map, blah blah blah...)

In a word, how does NetGore benefit from using SFML?

Posts: 531

it's simple, it's fast Laughing out loud

There are 10 types of people in this world - Those who understand Binary and those who don't.

Posts: 1691

It was also a very easy transition from XNA.

JasDonor
Posts: 111

Simple and fast? Transition from XNA? Good enough. I'd better get acquainted with it.

Posts: 164

There were problems with XNA. (the way it was structured)

SFML was a better fit. At least that's how I took the transition.

Posts: 1691

Oh, forgot two important ones - open source and cross platform.

Posts: 164

Spodi wrote:
Oh, forgot two important ones - open source and cross platform.

When you say cross platform, do you mean it could run on both, Linux and Mac? (via Mono) Just curious, hate to ask a question in the middle of a thread though.

Posts: 1691

Yep, Linux and Mac. Support for Mac isn't perfect, but its there.

Posts: 164

Awesomeness. Cross platform stuff is always cool >.>