Back to pixeling

13 replies [Last post]
Posts: 95

before you read the rest of the thread I assure you it is suppose to be a forest tileset, if you can't see that pretend its abstract art.

I decided that I should stop leeching off rpg maker xp tilesets and start creating my own (shame I'm such a bad artist). Need some feedback on it so posting here. I know I few issues I have to fix:

To do list:
Make water tiles look less tiled
redo the lollipop trees leafs

any comments would really be great I only really just started pixeling so Tongue

EDIT
click it for better quality.

Posts: 14

Hi! i'm not an artist ^^ but i think you should improve the light source/shadows for the bushes and rocks tiles.
The road may have some imprefections or "dirt".

I was learning to do some pixel art too and found this:
Mark's Pixel Art Tutorial
maybe some of the tips will prove usefull to you.

I think the surest sign that there is intelligent life out there in the universe is that none of it has tried to contact us.
- Bill Watterson-

Posts: 95

thanks I'll take a look and mess around with the light soruce. As for shadows I'm waiting on the staff working on the smfl libary to get off there asses and make it viable to implant into netgore Laughing out loud

Posts: 14

you can implement shadows in the same sprite if necessary.

The ugly spot at the right is the "shadow" XD!

it will do i think.

I think the surest sign that there is intelligent life out there in the universe is that none of it has tried to contact us.
- Bill Watterson-

Posts: 164

Maybe the leafs on the tree could use an outline? I feel like they blend with the grass too much.

Posts: 14

Maybe you should defne a "color palette" for the game graphics.

I think the surest sign that there is intelligent life out there in the universe is that none of it has tried to contact us.
- Bill Watterson-

Posts: 95

Update
Added in house tiles
Added in bush tiles (not really happy with them, will change at a later date)
Redone the rocks

sorry you guys have to keep looking at my fugly art but at least its better then rpg maker xp tiles Laughing out loud
I've almost finished converting the old rpg maker xp tiles I need. Once I've finish the tiles I go back over the old 1's like that 1 type of tree and the bush and redo them.

Posts: 164

I think I like the old rock better. Then newer one looks really smooth.

Posts: 95

Updates
Redone the lolipop tree
added a darker outline to the rock to make it look less 2d.

Posts: 164

I like that tree. It looks a lot better. The branches look kind of weird (top right ones) and the trunk blends with the road (the top right branches again). I feel the rock looks better, but I just prefer the first one. The contrast in color in the 1st one makes it look more rugged. I think that one looks to smooth and not "broken" enough. (maybe because the cracks are lined in green) I'm probably just prejudiced against that rock...

Posts: 95

Updates
Redone the bush tile
Removed moss on the rock and tried to make it look more rocky
Added in white flowers (yay for recolour)

Posts: 164

The bottom of the rock is good. The rest kinda looks doughy.. I'll stop hating on your rock though. The bush looks nice though.

Posts: 95

its fine keep commenting on the rock.

I edited the bush again as I wasn't happy comments on it please, I still feel like its missing something.

Edit
Messed up bush badly so using older 1 with a better defined shape and fixed a few shading issues, also tried to make the rock more rough critics please

Posts: 164

The bush is too uniform/smooth. I think a bush should be a collection of leaves. If you don't want to go down that route, I think maybe you ought to make the bottom more round. (not too much, just a little so it doesn't look so flat?) Also, when you shade the darker parts, you could try to use some dark blues/purples. (just a suggestion)


I really like those trees. (if the screen was at a higher resolution if would look pretty good I think)

I think the rock could use some nice cracks. Maybe make it look less round and rugged, think more of an outcrop than a rock.