Version 0.1.2 released

The the seventh release is out! Like I promised, this release contains a vast number of improvements to the editing-side of the engine. Existing editors were improved and a new editor was added for editing the contents of your game. There are also quite a lot important performance and stability improvements, and a few new game features.

Version 0.1.1 released

Finally, the sixth release is out, and it is all about game features! I know it took a while, but there was a lot of very large features which took quite a while. Future releases will probably not take so long. Coming up will be a lot of work on editor-related stuff, so look forward to that!

Version 0.1.0 released

The fifth release is finally out after a lot of work. Its also finally time for NetGore to actually be "public" in the sense of that we'll actually tell people about it. So hopefully we will see some new faces around here over time. Smile

Version 0.0.4 released

Fourth release out. Quite a lot of nice improvements and features, both on the presentation layer and on the code layer. Check the downloads page for more information.

Version 0.0.3 released

Third release out. Probably nothing to get excited about feature-wise, but lots of improvement code-wise. Check the downloads page for more information.

This is also the first release where I generated the documentation. See the "Docs" tab above.

Version 0.0.2 released

Second release it out. Check the downloads page for more information.

Version 0.0.1 released

The first version of NetGore has finally been packaged and released. Not a whole lot of work was put into making this release very "user-friendly", and I apologize for that, but that will come with later releases. I just wanted to get a release out there so people without SVN can easily check it out.

New site is up

The new site is finally up and in use. I am still trying to get the project's SVN hosting all squared away. Shortly after that is done, NetGore will finally be made available to download. Smile

Obviously there is some work that still needs to be done on the site, namely with the addition of content. So please bear with me while I get that taken care of.

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