Welcome

NetGore is a free, open-source cross-platform online RPG engine written in C# and SFML. To get started checking out NetGore, please use the links at the top of the page to navigate.

Want to help out? Please check out the community projects! Those familiar with C# and have some free time may also join the dev team and work on the core engine.

Recent donations: Savant - $25, Inwater - $10, Twilight - $25, Wilds - $25, EvilKukka - $10, Televangelist - $50, Skye - $25... (view all)

New web server

We're currently in the process of moving the site to a new web server. It may be a few days until everything is back to being stable and working properly.

If you do notice something is broken on the site, however, it doesn't hurt to make sure we know about it by sending a PM to Spodi.

Edit: The move finished a few days ago, and things seem to be working great.

Version 0.2.3 released

Next release is out! Grab it while its hot!

I'd like to also take a moment to thank everyone who has been helping out with NetGore, whether it has been by writing code, bug-hunting, working on the site, or just talking about what they'd like to see in NetGore.

Version 0.2.2 released

Version 0.2.2 is out. This mainly just consists of various bug fixes and some code improvements, but there are a few new features for the DbEditor and NPC Chat Editor. The only reason this release came out so quick is since the previous release was not packaged for release correctly.

Web server issues resolved

The site seems to be running stable again. Hopefully that will never happen again. Please let me (Spodi) know if you start to see errors with the site frequently.

Web server issues

We are currently facing some issues with the web server. From time to time, you may see random error pages (usually error code 500) while browsing the site, and downloads may be aborted before they finish. Hopefully this problem will be resolved quickly. Sorry for the inconvenience.

Version 0.2.1 released

Version 0.2.1 is finally out. Sorry it took so long, I kept wanting to add "just one more thing" before releasing. Before I realized it, a whole month had passed. There are tons of bug fixes and a lot of new (mostly minor) features, so hop on over to the download page and check it out.

Version 0.2.0 released

The the eighth release is out. This release wasn't really focused towards any one thing in particular, just fixing up and improving whatever came up. The biggest change by far is that Xna was replaced by SFML! Everything in the engine should look and feel pretty much the exact same, so to the end-user, this really means nothing. However, this change was made for a variety of reasons, including being able to add a sweet new content manager with content that is lazy-loading and automatically reloads, distribution will be easier since you no longer have to install XNA (SFML doesn't require installation). As an added bonus, NetGore is now cross-platform! There are a few parts that are not fully cross-platform (namely the editors), but the client and server should work fine on anything SFML runs on (which is currently Windows and Linux).

Version 0.1.2 released

The the seventh release is out! Like I promised, this release contains a vast number of improvements to the editing-side of the engine. Existing editors were improved and a new editor was added for editing the contents of your game. There are also quite a lot important performance and stability improvements, and a few new game features.

Version 0.1.1 released

Finally, the sixth release is out, and it is all about game features! I know it took a while, but there was a lot of very large features which took quite a while. Future releases will probably not take so long. Coming up will be a lot of work on editor-related stuff, so look forward to that!

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